![]() "I don't know how to make this right," Parnell continued. I was glad to see that replies to that post and comments on Limit Theory's forum are supportive of his decision to not continue to ruin himself. I am limited by time, I am limited by finances, and I am limited by mental & emotional stamina." Here now, at the end, I must swallow the painful reality that: I, too, am human. When I began this project, I felt that anything was possible. But I simply cannot continue to destroy myself in search of a feat of which I am not capable. "It has been the most painful, difficult decision of my life, and I'm sure that there will be no shortage of blowback. He seems gutted to let folks down but this sounds sensible for him. "Every year that passes sees me becoming more desperate to make good on the dream with which you all entrusted me, but each such year I grow less and less capable of doing so as my mindset falls further away from that bright, beautiful hope that powered me from the beginning," Parnell said in Friday's announcement. Costs have burned through that initial cash and started eating into Parnell's personal savings but, more than that, he's just exhausted. Though Limit Theory blew past its $50,000 goal, drawing $187,865 (then about £117k) in pledges (and remember Kickstarter takes a cut), development has gone on years longer than anticipated. ![]() ![]() Jim Rossignol talked to Parnell back in the day, who then said he wanted "to show people exactly how much one can accomplish with a small budget and the immense power of procedural generation."Īh, but it's never that simple. Limit Theory took to Kickstarter in November 2012, seeking cash to build a procedurally-generated sandbox space full of opportunities to do missions, build bases, lead fleets, and all that in a living universe. He plans to release the source code for folks to poke around but makes clear "it's not a working game." The dream dies. "Not in my darkest nightmares did I expect this day to ever come, but circumstances have reached a point that even my endless optimism can no longer rectify," Parnell said on Friday. ![]() He's spent, he says: emotionally, mentally, physically, and financially. Sandbox space sim Limit Theory has been cancelled, six years after a successful crowdfunding campaign on Kickstarter, because main developer Josh Parnell is simply exhausted from working on it for so long. ![]()
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