![]() ![]() If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. ![]() The Cursed target can't regain Hit Points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be Cursed with mummy rot. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. Rotting Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. ![]() 5th Level (2 slots): Contagion, Insect PlagueĪCTIONS Multiattack: The mummy can use its Dreadful Glare and makes one Attack with its rotting fist.4th Level (3 slots): Divination, Guardian of faith.3rd Level (3 slots): Animate Dead, Dispel Magic.2nd Level (3 slots): Hold Person, Silence, Spiritual Weapon.1st Level (4 slots): Command, Guiding Bolt, Shield of faith.Cantrips (at will): Sacred Flame, Thaumaturgy.The mummy lord has the following Cleric Spells prepared: Its Spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Spellcasting: The mummy lord is a 10th-level Spellcaster. The new body appears within 5 feet of the mummy lord's heart. Rejuvenation: A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its Hit Points and becoming active again. Traits Magic Resistance: The mummy lord has advantage on Saving Throws against Spells and other Magical Effects. ![]()
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